Lies Of P Phone Locations And Answers For Every Mysterious Caller
19 August 2026 | 19
Navigating the dark and treacherous streets of Krat in Lies of P requires more than just mechanical skill and sharp reflexes. Throughout your journey, you will encounter mysterious ringing telephone booths scattered across key zones. Answering these calls connects you with Arlecchino, the self-proclaimed King of Riddles, who challenges your wit in exchange for valuable Trinity Keys.
Finding the First Booths and Solving Initial Riddles
The very first telephone booth you are likely to come across is located in the Krat Central Station Street area. As you explore the alleyways near the plaza before reaching the St. Frangelico Cathedral, the ringing will guide you to the receiver. Arlecchino will present a riddle about a human creation that cannot be seen but can be broken, to which the correct answer is a secret or human life depending on the phrasing, usually resolving to Human or a similar concept. Answering correctly rewards you with your first Trinity Key, allowing access to hidden sanctums.
Moving forward into the Malum District, another phone booth awaits outside the courtyard where the Black Rabbit Brotherhood operates. The riddle here deals with concepts of pride and deception, testing your understanding of the city's grim history. Providing the correct choice ensures that you stay on track to claim every single reward hidden inside the game's secret rooms.
Mid Game Showdowns and Advanced Phone Locations
As you progress into the industrial depths of the Grand Exhibition Gallery, the ringing becomes harder to ignore amidst the mechanical whirring. This specific booth is located near the upper balconies before the major boss encounters. The King of Riddles will ask a complex question regarding a candle or similar item that diminishes as it grows, requiring you to think logically before choosing. Securing the key from this location is vital for accessing the mid-game Trinity Sanctum, which holds powerful defensive gear.
Later on, when exploring the desolate areas of the Barren Swamp, a fourth phone booth can be found near the central tracking towers. The atmosphere here is thick with danger, making the sudden ringing sound particularly eerie. Arlecchino shifts his focus toward personal choices here, asking questions that challenge your morality as a puppet seeking humanity.
Late Game Calls and the Relic of Trismegistus
The final crucial interaction takes place near the entrance of the Relic of Trismegistus, hidden deep within the subterranean caverns. Instead of moving directly toward the boss door past the Stargazer, you must weave through the side paths to locate the last working device. This final conversation reveals the true nature of the King of Riddles and concludes his psychological games. Successfully answering his ultimate prompt grants you the final key needed to unlock the ultimate secrets of Krat.